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Noise
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“...never eliminated, just prevented, cured, or endured, depending on its nature...”
Analog-Digital Conversion Handbook, D.H. Sheingold, Analog Devices

WHITE
Constant, continuous, uniform - equal power across a finite band (appears 'top-heavy') - aka "Johnson"

BLACK -> R.I.P. (dearly departed)
Catastrophic - zero-power (aside from a few spikes, often clustered) - aka "Silent"

GREY
Psychoacoustic - given range 'bent' over an equal loudness curve (such as an inverted 'A-weight' curve) - sounds equally loud at all frequencies (to humans).

PURPLE
Differentiated - magnitude proportional to square of frequency - aka "Violet"

BLUE -> Voice of the Thunder Rider (newsletter archive)
Regional - magnitude proportional to frequency (good for dithering).

GREEN
Background noise of the world. Really long term-power spectrum averaged over several sites. Rather like pink noise with a hump around 500 Hz - aka "New Age"

YELLOW
"Watch out how the huskies poise..." (No such thing as yellow noise?!?)

ORANGE
Quasi-stationary - finite power spectrum, finite number of small bands of zero energy dispersed throughout a continuous spectrum. Bands of zero energy centre about frequencies of musical notes (in whatever system of music is of interest); all in-tune musical notes therefore eliminated, the remaining spectrum consists only of bum notes (in case you ever wondered from whence those all come).

RED
Oceanic ambient noise (distant from the sources) - selectively absorbs higher frequencies.

PINK
Random - magnitude inversely proportional to frequency - aka "Flicker"

BROWN
Magnitude inversely proportional to square of frequency - aka "Random Walk" or "Drunkard's Walk" (Brownian Motion).


Upstage
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