NikTurner.com
Noise
...never eliminated, just prevented, cured, or endured, depending on its nature...
Analog-Digital Conversion Handbook, D.H. Sheingold, Analog Devices
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WHITE
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Constant, continuous, uniform - equal power across a finite band (appears 'top-heavy') - aka "Johnson"
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BLACK -> R.I.P. (dearly departed)
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Catastrophic - zero-power (aside from a few spikes, often clustered) - aka "Silent"
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GREY
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Psychoacoustic - given range 'bent' over an equal loudness curve (such as an inverted 'A-weight' curve) - sounds equally loud at all frequencies (to humans).
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PURPLE
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Differentiated - magnitude proportional to square of frequency - aka "Violet"
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BLUE -> Voice of the Thunder Rider (newsletter archive)
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Regional - magnitude proportional to frequency (good for dithering).
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GREEN
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Background noise of the world. Really long term-power spectrum averaged over several sites. Rather like pink noise with a hump around 500 Hz - aka "New Age"
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YELLOW
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"Watch out how the huskies poise..." (No such thing as yellow noise?!?)
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ORANGE
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Quasi-stationary - finite power spectrum, finite number of small bands of zero energy dispersed throughout a continuous spectrum. Bands of zero energy centre about frequencies of musical notes (in whatever system of music is of interest); all in-tune musical notes therefore eliminated, the remaining spectrum consists only of bum notes (in case you ever wondered from whence those all come).
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RED
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Oceanic ambient noise (distant from the sources) - selectively absorbs higher frequencies.
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PINK
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Random - magnitude inversely proportional to frequency - aka "Flicker"
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BROWN
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Magnitude inversely proportional to square of frequency - aka "Random Walk" or "Drunkard's Walk" (Brownian Motion).